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It only takes a minute to sign up. To the best of my knowledge, all of the following products bore the Wizards of the Coast Official Licensed Product seal… at some point. It's entirely possible that titles are missing from this list or that dates are inaccurate; this information isn't as easy to come by as, for instance, information about Dragonlance or Ravenloft.

Ask the DM. This changed some of the earlier, more precarious game elements, but, because of their provenance, these fixes may not apply in a official-material-only campaign. Again, ask the DM. A lot. Keep in mind that I'm not a lawyer and that my use of semilegal terms like license and lapse are colloquial. I am merely a fan trying to make sense of a list of RPG books. This may apply to other texts on the list also, but, despite this, I have been able to acquire with ease the other titles with the seal.

That is, so far as I can tell, a product with this note can't be acquired in its original form with the seal from the publisher; only by purchasing the physical product on the secondary market can the version with the seal be acquired.

An items so noted may also have a different release date if it bears the seal, but I don't know that original release date as I haven't seen a sealed version. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Ask Question. Asked 7 months ago. Active 7 months ago. Viewed times. Zarus Zarus 2, 1 1 gold badge 7 7 silver badges 33 33 bronze badges.

Active Oldest Votes. All of your original release dates in the footnoted titles are correct. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown.

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Kingdoms of Kalamar Collector's Guide

Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven slaves plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick wealth. The streets are full of the brave and foolhardy, eager to draw steel and strike for little cause, and war between kingdoms is a constant occurrence. No matter what game system or edition you're using, this book gives you an incredible mine of information and adventure ideas! Chapter One: Races of Tellene details 28 different subraces humans, dwarves, elves, gnomes, half-elves, half-hobgoblins, half-orcs, halflings and hobgoblins. This chapter even suggests rules variants for the humanoid subraces!


Kingdoms of Kalamar

It's also the core setting for HackMaster from 2nd edition onwards. Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are rare, most NPCs are low level, PCs are the only "true" heroes in the land, magical monsters are rarer than in, say, Forgotten Realms , and the general tech level is Late Iron Age at best. The titular Kalamar Empire, long the dominant power over the world, is fracturing, resulting in a time of great upheaval as different provinces exert their independence, and foreign empires seek to take advantage of this. Rather than separate pantheons for each race, the gods of Kalamar are simply worshipped in different names and preferences by different cultures. Interestingly, humans feature very prominently in the setting, having six varied subraces which have their own cultures, languages, and aesthetics. Also, hobgoblins are the dominant evil humanoid race, with a pair of mighty and somewhat Asiatic-themed empires, and orcs are feral tribes in the wastelands considered more a persistent nuisance with regular raids on civilized lands than a people.


DnDWiki:Kingdoms of Kalamar

The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company , originally released in While not as well known a setting such as Forgotten Realms , the setting has a loyal following and has received praise for its consistency and realism. While distribution was not widespread, fans of the setting continued to support it. Vol 1: Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign's continent and world.

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