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Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support? During the spring and summer of , Wizards of the Coast, Inc. Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more.

Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer. Read more Read less. Kindle Cloud Reader Read instantly in your browser.

Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Wizards RPG Team. James Wyatt. Sharn: City of Towers Eberron Supplement. Keith Baker. Customers who bought this item also bought. Eberron: Explorer's Handbook. David Noonan. Bruce R. Register a free business account. About the Author Lead author and setting creator Keith Baker is a computer game developer whose setting was chosen out of 11, submissions.

Bill Slavicsek is the director of roleplaying game development at Wizards of the Coast, Inc. Tell the Publisher! I'd like to read this book on Kindle Don't have a Kindle? Customer reviews. How does Amazon calculate star ratings? The model takes into account factors including the age of a rating, whether the ratings are from verified purchasers, and factors that establish reviewer trustworthiness.

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Surprisingly, it has delivered and done so with style and grace. Eberron is an option, a world that actually feels modern while staying true to the roots of magic. In Eberron, there are constructs magic powered robots who have become sentient known as warforged. This "race" is rather young, or at least this incarnation of it--its possible they are in fact or more years old.

There's also Sharn, the city where magic has given birth to technology meaning there's a lightning powered train, air ships like in anime, and many more surprises. There is even a class dedicated to making magical constructs and items known as an artificer.

Eberron continues this "modern" take with a loosening of the alignment system, making it less defined and once again more akin to our real world politics. Now, why does this matter--because going through the campaign you suddenly start thinking about how great it would be to run your favorite anime, or a story like Bladerunner in Eberron, or Indiana Jones.

You could even take the Star Wars series and fit it in with a few adjustments. As skeptical as I was, I can pleasantly admit that I was wrong about this setting which gives you a world where Moorcock and Cthullu can be mixed with Dick Tracy without seeming stupid. It is a really flavorful campaign setting, something unique. It may lack the depth and complexity of Forgotten Realms, but it finds its niche and its very accommodating of alternate rules, stating where they can be found in Eberron in some of the other books eg.

Players Guide to Eberron. This is a good place to start if you want to play an Eberron Campaign. I recently finished the adventure in the back with my gaming group and it went surprisingly smoothly however this may vary from group to group , the encounters were challenging but not lethal and the group had a great time solving all the puzzles. One of the better campaign settings in my opinion. Refreshing take on a classic game that reminded me of old Greyhawk.

Steampunkish world of Eberron was what I hoped would make it into Pathfinder. I still use this material in my personal Pathfinder campaign :p. I love this book. I know, 3. But you know what? I recently got this book again to help me run a 5e game and it still holds up. Glad to repurchase this wonderful and complex world. One person found this helpful. More than that, its new addition to the game are iconic and interesting, deeply rooted within the setting and doesn't seem to be there "just for the sake of cool".

This is a great book for all those dungeon masters who don't have time to make an entire world for their campaigns. It not only has really nicely detailed kingdoms to adventure through, it gives you new classes and races too. It also has some interesting NPC builds to use for jumping in. There are a lot of great pictures as well, making it nice to just look at. I would recommend it for any DM looking for new ideas to add into their campaign.

It won't be to everyone's taste, but that's why there is chocolate and vanilla. I think, however, that almost any DM could pull some decent ideas for adventures out of the main campaign book. My main gripe with the whole Eberron series and the reason for 4 stars is that the organization is a bit weak and there are few indexes.

An Eberron concordance which gives you pointers to various pieces of information in the books would be very helpful, especially if it were on line so it would be updated as new material came out.

Anyway, stuff is scattered throughout the books. I know that WotC treads a fine line between redundancy of information and having multiple sources, but the Eberron materials seem a bit more scattershot than necessary.

That said, I think the Campaign Setting book is an excellent reference guide and resource. One could easily swipe whole countries out of it and use them more or less intact in other campaigns with minor changes. The rest of the Eberron materials are less useful as many of the basic adventuring ideas are repeated unless you are actually planning an Eberron or Eberron style campaign.

See all reviews from the United States. Top international reviews. Translate all reviews to English. Thank you for your feedback. Sorry, we failed to record your vote. Please try again. Book arrived speedily and in very good condition. Another book that looks great on the bookshelf and is a pleasure to just pick up and read. Lots of fun gaming ahead.

Very fast postage book has helped me start my own campaign. As this is the first major campaign concept out of Wizards of the Coast for Dungeons and Dragons 3. The feeling of the campaign world itself is very good. It is complicated, very developed and hangs together with a noir feel that fits it perfectly. Although initially sceptical myself being a high fantasy "snob", I soon started to see the appeal of this more rough and tumble, action packed concept of a world.

The development potential for DMs is limitless. The information provided in the book is excellent, albeit at a very high level. Any campaigns to be run on this world will require either further development by the DM or the purchase of additional Eberron books as they come out.

Myself, I can't wait for additional books as I don't have the time to do a lot of world development any more. Artistically, I really like the book, although the art may not be what you are expecting. Most is typical fantasy Wizards art work but there are also some very different panes in the book.

Personally as I say, I really like them. The book is also not cluttered with too many new classes or rule extensions, magic or monsters. A lot of "campaign world" is presented in this book, making it according to me, already one a serious world contender amongst the Wizards' stable of campaign settings. This world is excellently done. Great job Wizards.


Eberron - Rising From the Last War

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Eberron -Rising from the Last War

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